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SILICON · FPGA

FPGA Prototyping & Emulation

Software should not wait for silicon. Mapping ASIC or SoC RTL onto a multi-FPGA prototype lets firmware, drivers and applications run months before tapeout, at speeds pure emulation cannot reach — and surfaces integration bugs while they are still cheap to fix.

ASIC prototypingMulti-FPGAPartitioningPre-silicon SWEmulationBring-up
From ASIC RTL to a multi-FPGA prototype that runs real software before tapeout
FASTSTREAM TECHNOLOGIESFIG. 01 · FPGA PROTOTYPING EMULATIONASIC RTLpre-siliconPartitionertiming-awaremulti-FPGA splitprototype boardFPGA 1FPGA 2FPGA 3Software bring-updrivers · OS · appsnear-real speedMapping the ASIC RTL onto a multi-FPGA prototype lets software start months before silicon, and exercises the design at speeds emulation cannot reach — validation before tapeout.
WHAT WE DO

Silicon behaviour, before silicon.

WHY IT IS HARD

Partitioning and speed.

COMMON QUESTIONS

What engineers ask about this.

01

What is the difference between FPGA prototyping and emulation?

Prototyping maps the RTL onto FPGAs and runs fast — near real speed — which is ideal for running real software, but with limited internal visibility. Emulation runs on dedicated hardware with full visibility and easier bring-up, but slower. Most programmes use both, prototyping for software and system validation, emulation for deep debug.

02

Why prototype before tapeout at all?

Because a bug found in the lab after first silicon costs a respin — months and a mask set. Running real software on an FPGA prototype months earlier finds integration and software bugs while they are still a code change, not a silicon change. It is the cheapest validation time you will buy.

03

Can you partition a design across multiple FPGAs?

Yes — large SoCs rarely fit one device, so timing-aware partitioning across several FPGAs, with the interconnect and clocking to keep the prototype fast, is a core part of the service.

KEEP READING

Related work.

BUILD WITH FASTSTREAM

Bring us the difficult part.

Tell us the specification, the constraint and the deadline.